Monday 3 September 2018

Contoh Makalah Membuat Game CrabWorld Dengan GreenFoot - tugas Pemprograman Game


DAFTAR ISI

Kata Pengantar................................................................................................................i
Daftar Isi........................................................................................................................ii
Bab I – Pendahuluan
Latar Belakang……...........................................................................................1
Tujuan……........................................................................................................1
Bab II – Pembahasan.....................................................................................................2
            Bagian 1: Persiapaan.......................................................................................2
            Membuat scenario.............................................................................................3
            Membuat subclass CrawbWorld.......................................................................4
            Membuat subclass Animal............................................................................5-6
            Membuat subclass Crab…................................................................................7
            Memunculkan jendela coding…....................................................................8-9
            Bagian 2: Menambahkan objek ke dunia...................................................10
            Menambahkan objek …..................................................................................10
            Bagian 3: Membuat objek bergerak............................................................11      
            Membuat objek bergerak …............................................................................11
            Menjalankan objek ….....................................................................................12
Bagian 4: Menambahkan Crab secara automatis......................................13
Bagian 5: Menambahkan objek lain secara automatis........................14-17
Bagian 6: Membuat sebuah method memanggil populateWorld().....17-19
Bagian 7: Call to getRandomNumber() for each of the coordinates...19-20

Bab III – Penutup
Kesimpulan..................................................................................................................21
Daftar Pustaka..............................................................................................................22

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