Buttonshow.cs
using
UnityEngine;
using
System.Collections;
public
class buttonshow : MonoBehaviour {
public
Texture2D background;
private
string clicked = "";
private
void OnGUI()
{
if
(background != null)
GUI.DrawTexture(new
Rect(0,0,Screen.width , Screen.height), background);
if
(clicked == "" || clicked == "Show" )
{
if(
GUI.Button( new Rect(20, 30, 100, 50
),"<size=16>Show</size>"))
{
clicked
= "Show";
}
else
if (clicked == "Show")
{
GUI.
Window(0,new Rect(Screen.width/4 - 80,Screen.height/4 - 80,500,350) ,
optionsFunc , "<size=14>Keterangan</size>");
}
}
}
private
void optionsFunc(int id)
{
GUI.Box(new
Rect(0, 20,500, 500),
"\n"+
"\n"+
"<size=16>Merek
Baju :</size>\n"+
"<size=16>Marker
1 BTS,Marker 2 EXO,Marker 3 Infinite,Marker 4 BAP\n\n</size>" +
"<size=16>Bahan
:\n</size>"+
"<size=16>Menggunakan
bahan catoon\n\n</size>" +
"<size=16>Warna
:\n</size>"+
"<size=16>Hitam,Putih,Merah,Biru,Abu-abu\n\n</size>"
+
"<size=16>Size
: \n</size>" +
"<size=16>S,
M, L, XL, XXL, XXXL\n</size>" +
"<size=16>(kisaran
harga 80.000-250.000)</size>");
if(
GUI.Button( new Rect(420, 295, 50, 25
),"<size=14>Oke</size>"))
{
clicked
= "";
}
}
}
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